Posted in MBTI, Uncategorized, VIDEO GAME

Assassin’s Creed: MBTI

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Which type of assassin are you?

Before going further, I would like to tell you that this is purely an observation based on the point of view of an ENTP, who misses playing video game on his PC so much, about other types supported by several theories that you can click on the top of this page.

How do different types act as members of assassins’ fraternity?  You may agree or disagree with the following descriptions.

ISFJ- The Defender

Mostly found at: The headquarter, near the headquarter.

What they do: Scouting on the tower, going patrol, be prepared for intruders, taking care of the wounded comrades. Making sure that everything is protected firmly.

Typical Assassination style: They prefer not to use their swords, hidden blades and archery kits to kill, but should they had to, they will make it quick and painless. They will aim vital spots for instant death for sure.

ISTJ- The Spy

Mostly found at: The city, spreading everywhere even in unexpected places, enemy’s territories.

What they do: Eavesdropping rumors, collecting information, spying with ESFP, hanging around local bars, delivering information, discussing with INTJ for possible strategies, assassinating after a long careful observation.

Typical Assassination style: ISTJ will hunt with a set of organized and detailed plans. Their strategy is based on their experience and it is carefully sequenced. They value traditions, so as assassins, they will more likely to stay incognito instead of rushing into an open battle and they will often use the hidden blades instead of other weaponaries.

ENTJ- The Captain

Mostly found at: The battle field, conflict areas,the headquarter.

What they do: Leading a large group and giving orders to them about what to do and how to make everything runs as it has planned. While if they are at the HQ, they will be busy with long term plan about anticipating future threats or passing their wisdom to young assassins.

Typical Assassination style: ENTJs always seek for the most efficient way to solve problem including assassinating. They won’t waste any bolts or arrows in their quiver. They won’t delay a mission because of something personal. Therefore, a quick stab to the neck, a tube of deadly poison, an arrow or bullet to the head or anything that will kill quickly are the options.

ENFJ- The Mentor

Mostly found at: The battle field, conflict areas,the headquarter.

What they do: ENFJs are good at pointing out other people’s potential. A responsive mentor to the ally yet a fearsome combatant to the enemy. In some occasion they are in charge to organize smaller group under the supervision of ENTJ.

Typical Assassination style: As a mentor by nature, ENFJs are more likely to assist their apprentices in an assassination quest by luring the enemy to certain point where another assassin is waiting to assassinate that poor target. Should they have to kill, they will refer to something very basic about the assassin’s order: the hidden blade.

ENTP- The Rogue

Mostly found at: Almost everywhere

What they do: ENTPs does not like rules and routines. They will fool around blending with people, gathering information by pretending to be a double agent, messing around working ISTP, compete with ESTP comrade in chasing robbers or preaching along with ENFP to recruit new member.

Typical Assassination style: They hate something repetitive. Thus, ENTPs will be very happy to try new weapons, poisons or berserk potion to finish their enemy. In some occasion, they don’t mind to manipulate an enemy to kill another one by pretending to be very friendly.

ENFP-The Vigilante

Mostly found at: The town, battle field.

What they do: ENFPs are the vigilante who clean the city from criminals with purposeful intention of recruiting new members. During the peaceful time, they will recruit new member with a help from information that was gathered by ISTJ and ESFP. During the assassination quest or battle, they are flexible combatant who are adept in almost every weapon and usually team-up with other type.

Typical Assassination style: Smoke bomb, explosive stuffs, and any other distractions are their favorite before the final blow.

INTJ-The Strategist

Mostly found at: battle field, head quarters.

What they do: Their authentic thought and ability to quickly understand pattern drive them to be natural strategist either for the battle needs or for negotiation. INTJs are also independent that they often take mission on their own.

Typical Assassination style: INTJs have high standard and value efficiency on their action. It is uniquely similar to ENTJs and ISTJs combined, their assassination scenario is effectively well-planned.

INFJ- The Counselor

Mostly found at: The city, enemy’s territory, head quarter.

What they do: INFJs are good communicator. They can be counselors who will be very helpful to boost the morale of the other comrades while on the other hand, they can be summoned as negotiator to the Knights Templar’s quarter.

Typical Assassination style: INFJs often kill their target in a busy crowds and quickly blend to the other side of the crowd without getting detected. They are not natural killers, so remain anonymous is the best way.

ISTP- The Craftman

Mostly found at: The headquarter’s workshop

What they do: Upgrading their panthom blades, figuring out how to increase the range of their crossbow or developing new type of gun.

Typical Assassination style: They will happily utilize their invention and developed weapons to assassinate.Therefore, without forgetting efficiency, peculiar weapons are their primary choices on a mission.

ESTP- The Bounty Hunter

Mostly found at: The city, almost everywhere.

What they do: Looking for something exciting to do like chasing robbers or even trying to take over a tower guarded by the enemy. ESTPs assassins are also interested in looking for hidden relics or being a mercenaries to get extra money.

Typical Assassination style: They are adrenaline junkies. Air assassination is their favorite.

ESTJ- The Observer

Mostly found at: The battle field and head quarters

What they do: Assembling and organizing the guild and making sure everyone is on their duty as they are, too, busy with plans with ENTJs and ENFJs.

Typical Assassination style: They prefer to summon ENTP or ESTP to get the dirty work done. However, they can be merciless killer who will do anything if it is needed to be done on their own.

ESFP- The Joker

Mostly found at: The city, the bar, enemy’s territories.

What they do: They can work along as spies with ISTJ, being an undercover assassin by performing music in local bars or working as bartender who poison the target and even used as decoys in battle field.

Typical Assassination style: ESFPs are adept at hiding their assassin’s alter ego for they are mostly cheerful and very warm. Thus, they can take advantage on this to use poison to kill their enemy slowly or very small darts with berserk potion to create chaos.

ESFJ- The Provider

Mostly found at: Battle field, conflict area

What they do: Covering others, guiding the citizens to the safe places, providing support to the comrades, fighting side by side with everyone are what ESFJs more likely to do.

Typical Assassination style: They prefer not to kill unless there is a very strong reason to do so. similar to ISFJ, it will be quick and painless.

INTP- The Alchemist

Mostly found at: The headquarter, the battle field

What they do: Creating deadly poison, effective berserk potion, and testing them are what INTP more likely to do. However, they are also vicious warrior.

Typical Assassination style: Letting the enemies go mad because of his berserk potion and start killing each other or shooting every target with poisonous arrows.

ISFP- The Artist

Mostly found at: Battle field, conflict area.

What they do: They fight elegantly as they dance. They understand the arts of killing.

Typical Assassination style: Swords are mostly use for the weapon is highly related with the arts of painting and dancing. They enjoy one on one sword fight or a clean hidden blade assassination.

INFP- The Visionary

Mostly found at: Battle field, conflict area, head quarter

What they do: Battling with no reason is not typically INFPs’ character. They dream of harmony and peaceful outcome. Sometimes they even negotiate to avoid bloodshed.

Typical Assassination style: INFPs will utilize what they have around them as weapons to kill. Even so, they often use any kind of hidden blade as a quick solution to end their enemies’ life without being detected.

Image Credit:

Assassin’s Creed Unity

 

 

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Author:

I contemplate and think more than I should do. I am a human with questions.

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