Posted in MBTI, Uncategorized, VIDEO GAME

Assassin’s Creed: MBTI

Which type of assassin are you?

Before going further, I would like to tell you that this is purely an observation based on the point of view of an ENTP, who misses playing video game on his PC so much, about other types supported by several theories that you can click on the top of this page.

How do different types act as members of assassins’ fraternity?  You may agree or disagree with the following descriptions.

ISFJ- The Defender

Mostly found at: The headquarter, near the headquarter.

What they do: Scouting on the tower, going patrol, be prepared for intruders, taking care of the wounded comrades. Making sure that everything is protected firmly.

Typical Assassination style: They prefer not to use their swords, hidden blades and archery kits to kill, but should they had to, they will make it quick and painless. They will aim vital spots for instant death for sure.

ISTJ- The Spy

Mostly found at: The city, spreading everywhere even in unexpected places, enemy’s territories.

What they do: Eavesdropping rumors, collecting information, spying with ESFP, hanging around local bars, delivering information, discussing with INTJ for possible strategies, assassinating after a long careful observation.

Typical Assassination style: ISTJ will hunt with a set of organized and detailed plans. Their strategy is based on their experience and it is carefully sequenced. They value traditions, so as assassins, they will more likely to stay incognito instead of rushing into an open battle and they will often use the hidden blades instead of other weaponaries.

ENTJ- The Captain

Mostly found at: The battle field, conflict areas,the headquarter.

What they do: Leading a large group and giving orders to them about what to do and how to make everything runs as it has planned. While if they are at the HQ, they will be busy with long term plan about anticipating future threats or passing their wisdom to young assassins.

Typical Assassination style: ENTJs always seek for the most efficient way to solve problem including assassinating. They won’t waste any bolts or arrows in their quiver. They won’t delay a mission because of something personal. Therefore, a quick stab to the neck, a tube of deadly poison, an arrow or bullet to the head or anything that will kill quickly are the options.

ENFJ- The Mentor

Mostly found at: The battle field, conflict areas,the headquarter.

What they do: ENFJs are good at pointing out other people’s potential. A responsive mentor to the ally yet a fearsome combatant to the enemy. In some occasion they are in charge to organize smaller group under the supervision of ENTJ.

Typical Assassination style: As a mentor by nature, ENFJs are more likely to assist their apprentices in an assassination quest by luring the enemy to certain point where another assassin is waiting to assassinate that poor target. Should they have to kill, they will refer to something very basic about the assassin’s order: the hidden blade.

ENTP- The Rogue

Mostly found at: Almost everywhere

What they do: ENTPs does not like rules and routines. They will fool around blending with people, gathering information by pretending to be a double agent, messing around working ISTP, compete with ESTP comrade in chasing robbers or preaching along with ENFP to recruit new member.

Typical Assassination style: They hate something repetitive. Thus, ENTPs will be very happy to try new weapons, poisons or berserk potion to finish their enemy. In some occasion, they don’t mind to manipulate an enemy to kill another one by pretending to be very friendly.

ENFP-The Vigilante

Mostly found at: The town, battle field.

What they do: ENFPs are the vigilante who clean the city from criminals with purposeful intention of recruiting new members. During the peaceful time, they will recruit new member with a help from information that was gathered by ISTJ and ESFP. During the assassination quest or battle, they are flexible combatant who are adept in almost every weapon and usually team-up with other type.

Typical Assassination style: Smoke bomb, explosive stuffs, and any other distractions are their favorite before the final blow.

INTJ-The Strategist

Mostly found at: battle field, head quarters.

What they do: Their authentic thought and ability to quickly understand pattern drive them to be natural strategist either for the battle needs or for negotiation. INTJs are also independent that they often take mission on their own.

Typical Assassination style: INTJs have high standard and value efficiency on their action. It is uniquely similar to ENTJs and ISTJs combined, their assassination scenario is effectively well-planned.

INFJ- The Counselor

Mostly found at: The city, enemy’s territory, head quarter.

What they do: INFJs are good communicator. They can be counselors who will be very helpful to boost the morale of the other comrades while on the other hand, they can be summoned as negotiator to the Knights Templar’s quarter.

Typical Assassination style: INFJs often kill their target in a busy crowds and quickly blend to the other side of the crowd without getting detected. They are not natural killers, so remain anonymous is the best way.

ISTP- The Craftman

Mostly found at: The headquarter’s workshop

What they do: Upgrading their panthom blades, figuring out how to increase the range of their crossbow or developing new type of gun.

Typical Assassination style: They will happily utilize their invention and developed weapons to assassinate.Therefore, without forgetting efficiency, peculiar weapons are their primary choices on a mission.

ESTP- The Bounty Hunter

Mostly found at: The city, almost everywhere.

What they do: Looking for something exciting to do like chasing robbers or even trying to take over a tower guarded by the enemy. ESTPs assassins are also interested in looking for hidden relics or being a mercenaries to get extra money.

Typical Assassination style: They are adrenaline junkies. Air assassination is their favorite.

ESTJ- The Observer

Mostly found at: The battle field and head quarters

What they do: Assembling and organizing the guild and making sure everyone is on their duty as they are, too, busy with plans with ENTJs and ENFJs.

Typical Assassination style: They prefer to summon ENTP or ESTP to get the dirty work done. However, they can be merciless killer who will do anything if it is needed to be done on their own.

ESFP- The Joker

Mostly found at: The city, the bar, enemy’s territories.

What they do: They can work along as spies with ISTJ, being an undercover assassin by performing music in local bars or working as bartender who poison the target and even used as decoys in battle field.

Typical Assassination style: ESFPs are adept at hiding their assassin’s alter ego for they are mostly cheerful and very warm. Thus, they can take advantage on this to use poison to kill their enemy slowly or very small darts with berserk potion to create chaos.

ESFJ- The Provider

Mostly found at: Battle field, conflict area

What they do: Covering others, guiding the citizens to the safe places, providing support to the comrades, fighting side by side with everyone are what ESFJs more likely to do.

Typical Assassination style: They prefer not to kill unless there is a very strong reason to do so. similar to ISFJ, it will be quick and painless.

INTP- The Alchemist

Mostly found at: The headquarter, the battle field

What they do: Creating deadly poison, effective berserk potion, and testing them are what INTP more likely to do. However, they are also vicious warrior.

Typical Assassination style: Letting the enemies go mad because of his berserk potion and start killing each other or shooting every target with poisonous arrows.

ISFP- The Artist

Mostly found at: Battle field, conflict area.

What they do: They fight elegantly as they dance. They understand the arts of killing.

Typical Assassination style: Swords are mostly use for the weapon is highly related with the arts of painting and dancing. They enjoy one on one sword fight or a clean hidden blade assassination.

INFP- The Visionary

Mostly found at: Battle field, conflict area, head quarter

What they do: Battling with no reason is not typically INFPs’ character. They dream of harmony and peaceful outcome. Sometimes they even negotiate to avoid bloodshed.

Typical Assassination style: INFPs will utilize what they have around them as weapons to kill. Even so, they often use any kind of hidden blade as a quick solution to end their enemies’ life without being detected.

Image Credit:

Assassin’s Creed Unity



Posted in MBTI, RPG, Uncategorized, VIDEO GAME

The Types in MMORPG



I have been thinking of this since long time ago. Wondering how we can identify the type of MMORPG  (Massively Multiplayer Online Role Play Game) players based on their class and the way they interact with others.

ISFJ: The Cleric

It might sound stereotypical but ISFJs are good at taking care of others and taking part as the supports who heal and cast spells that strengthen the other players. Their dominant Si also help them in thinking about how to carefully keep everyone safe. They won’t let you die twice, though.

ISTJ: The Sniper

Si and Te respectively with Fi as the tertiary function make ISTJs extremely meticulous and logical strategists as well as sharpshooters. They are very potential in deciding who and where to shoot by observing the weakness of the enemies. Relying on what can they learn from the external logic and the past, they won’t let a single arrow miss the target.

ENTJ: The Summoner

ENTJs are natural commander and strategic leader. Their dominant Te makes them an adept observant on what’s surrounds them. Thus, ENTJs are great in deciding which monstrous creatures to be deployed in a battle field and controlling them to defeat the enemy, or even taking control over the enemy as well.

ENFJ: The Paladin

They won’t let people they care about hurt or die miserably. Protecting and healing their comrades and sticking on the justice are what ENFJs would gladly do and they are dying to do so. It obviously suits the role of a fearless Paladin who is both a healer and a tanker at the same time.

ENTP: The Rogue

Tricky, agile, can be so quiet and loud as they please, always seek for possibilities in any situation, and full of crazy unpredictable ideas. ENTPs are surely an unpredictable and cunning ‘blade in a crowd’. They do not like orders and rules. They can hide anywhere you’ve never imagined. You didn’t see  them coming until the dagger is slitting your neck.

ENFP: The Hunter

Ne dominants value freedom. Hence, ENFP, as ENTP is, is a soloist who tend to go on hunting and killing others individually or in a small group with no compulsion of following rules or orders. ENFPs gladly learn new things and tend to observe their surrounding to connect it with their inner values. Making them incredibly innovative and capable in using any kind of weapons, traps, even poisons.

INTJ: The Witch Doctor

Genius, very genius and vicious. You do not ask for mercy to INTJs during a PvP. You will die before you know it. INTJ will kill you without making any unnecessary movement because they have gone ten steps ahead when you launch your first attack. Good luck in negating the dark magic.

INFJ: The Priest

Along with the ISFJ on the back-line, INFJ are they who heal not only phisycal wound but also depressed morale. Their charisma boosts the confidence of their comrades as well as intimidates the foes.

ISTP: The Craftsman

Turning any scraps into valuable and useful equipment is what ISTP naturally expert at. Instead of hunting monsters to level-up, ISTPs tend to hunt for what they can find and what they can make out of their loots.Thus, sometimes mining and digging soil is interesting to find materials.

ESTP: The Mercenary

Two-handed sword, twin swords, a sword and an axe, war-hammer or even a scythe are some possibilities of ESTPs’ weapon of choices. They do not like something mainstream and they are good at taking advantage on their talent. Exciting quests and epic battles are what they always seek as they have no fear.

ESTJ: The Knight

ESTJs are they who fight side by side with the ENFJs on the front line. If their paladin comrades tend to defend the line behind wide shield and battle flail while making sure no one gets horribly hurt, the knights are they who thrust and push the enemy by slaying them with their sword or spear while at the same time trying to take control over the brutallity of ENTP, ENFP and ESTP. Their interest is on organizing the mess and sticking to moral values.

ESFP: The Jester

Cheerful and very provocative during the game. Using handy and practical tools as their weapon is what ESFPs more likely to do. Their uncontrollable happiness might sometimes annoy other classes especially the knights, the witch doctors and the summoners.

ESFJ: The Guardian

ESFJs plays to protect and bear others’ burdens on their shoulders. You might say no, ESFJs, but you cannot ignore a lower level player who is chased by a monster. They stand on the same line as the paladins and the knights to protect both of them.

INTP: The Alchemist

The very curious nature of INTPs makes them very potential in creating such lethal formula to perish their enemy or even powerful elixir to support their fellows. INTP and ISTP work together may produce super rare and deadly weapon.

ISFP: The Blade Dancer

The strong extroverted sensing collaborating with the dominant introverted feeling make ISFP a curious player who is always excited to try new things. Combining swordsmanship and the elegance of dance is what ISFPs more likely to be interested in for they have a very strong desire and passion on arts.

INFP: The Druid

INFPs seek for harmony and value. More than that, they are surprisingly energetic and also very creative. Their extroverted intuition also help them in observing and expanding different possibilities. Thus, using the power of nature and some elemental spells to create strong variations of chaining attack and build impenetrable defense might suit them well.

After all, those are seen from the perspective of ENTP. Cheers.

Image Credit:

Posted in ENTP, ENTP's Thought, MBTI, Personality, RPG, Uncategorized, VIDEO GAME

ENTP in Video Games: We Don’t Heal, We Destroy Things and Kill People

It has been around four months for me struggling in this country. Soon I will face my first semester exam which means I am a quarter way done (sighing deeply). Anyway, I suddenly got hit by the fact that I have not played any video game for about four months and it brought good-old-days-memory storm to my mind. I used to play lots of video games especially RPG and MMORPG back then. I played MOBA too, though! Thus, questions came up: What is ENTPs’ most favorite class type in video games? Does our type influence our choices? I started to open the old files in my brain and found some dusty memories of video games that I have played and classes I chose. One thing, as long as I remembered, I’ve never played as priest or any supportive classes. Anyway, here they are!

Ragnarok Online (2003-2005)-Assassin


Stealthy, deadly, undetected and highly agile were the most features that I sought when I played Ragnarok Online in late 2003. For those reasons, I chose to play as thief which was later evolved into rogue then assassin. I think until now, the idea of killing people without being detected and the use of blades and katar are still very interesting to me. Even Assassin’s Creed is still one of my favorite franchise.

Rising Force (2005-2008)-Armor Rider


When the game was released, as usual, I looked for any stealthy class with dagger, hidden blades or anything related to assassin. Unfortunately, there was no such things in RF online. The stealthy assassins were replaced by rangers with rifles and I was not interested for the reasons I did not know. Thus, following my next obsession of Gundam, I chose Armor Rider from The Bellato Union. Evolved from Specialist which was similar to Craftsman or Smiths in other RPG, Armor Rider use two types of Massive Armor Units, Goliath the melee gorilla and Catapult the one with canon and heavy machine guns.  I turned from a silent undetected killer into a notorious pilot with his giant robots who kills other races.

Defense of The Ancient (2004-2011)-Moghul Khan (Orc- Berserker)


I do not know how it was started but I turned into savage when I played DoTA several years ago. Instead of Riki or Mortred who are obviously stealthy and agile, my favorite was Axe, a tanker. That was the first time I enjoyed playing video game as a tank. Probably because Axe is a unique tanker with counter helix that deals damages as he gets hit by the enemies. A tank with auto-counter attack. He is untouchable.

The Elder Scroll V-Skyrim (2012-Now)-Stealth Archer


I turn my back into stealthy killing machine again, but now it comes with ranged weapon which makes me more difficult to be detected. Playing as archer in Skyrim is so much fun. You will enjoy killing various kinds of creatures in the universe from bandits to giants from distance. Watching them figuring out where the hell the arrows come from and finally die miserably. Further, you will be able to kill enemy with single shot which is good and bad. It is efficient but you don’t get lots of chances to develop your light armor ability. Overall, archer is lots of fun.

I tried to remember if I ever played as any kind of supportive class such as Cleric, Priest or any kind of healer but I have no memories about being someone who heals and gives lots of buff. Thus, I guess ENTPs are not interested in playing as support. We either stealth, go berserk, or deals an instant kill attack. I thought I have also played as Wizard for short period of time. How about you guys? What’s your class preference in video game?